How it plays
Each number flashes for a second, and is read aloud if sound is on. Then the numbers come back as tiles, sorted smallest first, and you tap them in the order they appeared. You can also say them, one at a time or all at once, like “seventeen, forty two”. A right round adds one more number. A wrong pick shows the real order, costs one of three lives, and you try that length again with new numbers.
Modes
Play is the main game: the order-memory rounds above, with a shared leaderboard. Practice and Challenge are about patterns: guess the next number in a sequence. Practice lets you pick Easy, Medium, Hard, Expert or Mixed, with two tries and a hint. Challenge gives you 30 seconds a sequence and three lives, and has its own leaderboard. Higher or Lower is a luck round: a random number from 1 to 100, and you call whether the next one is higher or lower.
Content
Play draws different numbers from 1 to 99 every round. The sequence modes have 25 kinds of pattern over four tiers: counting on, doubling, squares and cubes, primes, Fibonacci and tribonacci, interleaved sequences, alternating operations and growing gaps.
Scoring
In Play a right round earns 10 points per number, so 20 for two, 30 for three and so on. In the sequence modes it is 10 to 40 points by tier, up to 10 more for a fast answer, ×1.5 for five in a row and ×2 for ten. A hint or a second try halves the points. Points from every mode add up to a lifetime total.
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